ME Learning Games · Thermodynamics

Feel it before
you formalize it.

No quizzes. No multiple choice. Every idea here is something you drag, hold or push until you feel it — then a puzzle checks whether it stuck, using an example you've never seen before.

Feel bank, then puzzle. Four to six hands-on examples first, nothing asked of you. Only then a predict → act → compare puzzle, on something new.
Units arrive just-in-time. You won't see "joule" or "kelvin" in a glossary — you'll meet them the moment you need them to describe what you just felt.
6 / 11
Rungs live
2
Real puzzles
0
Quizzes, ever
Prerequisite · Magnitude
Chapter 1 · Basic Concepts
6
🧊
Unit 6
Zeroth Law
Shares its rig with Unit 5. Specced, not yet built.
Coming
7
🛤️
Unit 7
State, Path & Process
Needs Units 4 and 5 in place first. Specced, not yet built.
Coming
8
🔥
Unit 8
Heat vs Work
The cart scene exists; the stove and Joule-paddle experiments are still to come.
Coming
9
📦
Unit 9
Property vs Event
An inventory-check drag-sort. Specced, not yet built.
Coming
10
📈
Unit 10
Pressure & Boundary Work
Closes the chapter — the highest-leverage unit. Every P–v diagram later depends on this landing.
Coming